| Item Use Script | 1 .@r 2 = 3 getrefine(); 4 bonus 5 bNoKnockback; 6 bonus 7 bUnbreakableArmor; 8 bonus 9 bDefEle,Ele_dark; 10 if 11 (.@r 12 =5) 13 { 14 .@val 15 = 16 10; 17 if 18 (.@r 19 =7) 20 { 21 .@val 22 += 23 15; 24 if 25 (.@r 26 =9) 27 { 28 .@val 29 += 30 15; 31 } 32 } 33 bonus2 34 bAddEle,Ele_Dark,.@val; 35 bonus2 36 bAddEle,Ele_Undead,.@val; 37 bonus2 38 bMagicAddEle,Ele_Dark,.@val; 39 bonus2 40 bMagicAddEle,Ele_Undead,.@val; 41 bonus2 42 bAddRace,RC_Undead,.@val; 43 bonus2 44 bAddRace,RC_Demon,.@val; 45 bonus2 46 bMagicAddRace,RC_Undead,.@val; 47 bonus2 48 bMagicAddRace,RC_Demon,.@val; 49 } |